According to Chris Crawford in The Art of Interactive Design, Physical interaction is where a human interfaces with another entity, such as a person or computer, and that entity responds based on that action. It must be two-way; uni-directional communication is not interaction.
Examples of physical interaction:
- Typing in a text editor and seeing letters appearing.
- Painting with hand-help controllers in virtual reality.
- Having a conversation with another person.
- Playing a competitive sport.
By this definition, physical interaction is not:
- Reading a newspaper.
- Looking at art in a gallery.
- Watching a speech.
Examples of usages of digital technology that are not interactive:
- Listening to a podcast.
- Watching a video on youtube.
- Watching 360 video in VR.
- Reading blog posts.
I’m looking exploring new forms of physical interaction at ITP!